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Groin Sorokin
Groin Sorokin

Dark Hub (20 Games)



There are an incredible amount of Roblox games out there, and Arsenal is one that many players have rallied behind. It seems every week more and more titles are added to Roblox, which makes it all the more incredible that Arsenal is proving to be so popular.




Dark Hub (20 Games)



With how many games that release on Roblox, it can be hard to keep track of how long certain ones have been running for. The longer a title has been available, the more likely it is to have gained new content and other gameplay elements.


The plot of The Dark Descent follows the amnesiac protagonist, Daniel, as he explores the dark and foreboding Brennenburg Castle while trying to solve various puzzles, maintaining his sanity, and avoiding monsters. Throughout the game, more and more of Daniel's past is revealed. Instead of fighting, Daniel's main tools for survival include running and hiding.[3]


The game received an expansion titled Amnesia: Justine on 11 April 2011, created in cooperation with Valve Software as part of an ARG (Alternate Reality Game) to promote the upcoming release of Portal 2.[5] On 17 May 2011, after the ARG ended, this expansion was made available for free for everyone who owned a copy of the game. Alongside this update, a set of five short stories written by Mikael Hedberg taking place in the games' universe, Remember, was also added to the game.[6]


A sequel, developed by The Chinese Room, Amnesia: A Machine for Pigs, was published by Frictional Games in 2013.[7] The two games, along with the Justine expansion, was released for the PlayStation 4 on 22 November 2016, as part of the Amnesia Collection.[8] The Amnesia Collection was later released for the Xbox One on 28 September 2018,[9] and for the Nintendo Switch on 12 September 2019.[10]


There are no weapons and no combat mechanics in the game, leaving Daniel defenseless if an enemy is encountered. If an enemy spots Daniel they will give chase, and if they catch up they will usually kill him in one or two hits, which puts the game into a "Game Over" state, and forces the player to either load a previous save or restart from near to where the death occurred. This makes the primary methods of avoiding enemies hiding from them - for example, by climbing into a nearby cupboard, ducking behind some barrels, or simply crouching in a dark corner - and waiting until the threat leaves the area.


At maximum sanity, the icon will glow green and display the status as "Crystal clear". Being in the darkness for too long, witnessing unsettling events, or staring at monsters will reduce Daniel's sanity, which has effects on gameplay as Daniel's vision becomes increasingly distorted, and the sounds of his breathing and his heart beating become increasingly pronounced.


Sanity can be increased by staying out of the darkness, which can be done with the help of the lantern, tinderboxes, or otherwise. It can also be restored by completing certain puzzles, at which point the regaining of sanity is paired with the screen glowing blue for a brief moment, and a sound akin to a sigh of relief can be heard.


The game, set in 1839, casts the player in the role of Daniel, a young man from London, who awakens in the dark halls of Prussian Brennenburg Castle, near the village of Altstadt, with little to no memory about himself or his past.[1] All he can remember is his name, that he lives in Mayfair, London, and that something is hunting him.


As far as monsters are concerned, the Locations connecting between Hubs (such as the Cellar Archives, Prison, and Sewer) are the most hazardous. The Hubs and some of the attached rooms (including the main "puzzle rooms" in particular, such as the Laboratory, Machine Room, and Control Room) are entirely free of monsters, although some other rooms attached to Hubs are very dark, scary, and usually hazardous (Wine Cellar, Storage, Morgue, Choir). The Shadow gradually consumes the Hubs (except for the Cistern Entrance) as Daniel comes closer to solving how to proceed.


PC Gamer gave the game an 88% rating, and said that the game was "(...) rich in atmosphere and big on scares", and that it went "where other survival-horror games (feared) to tread".[20] On Adventure Gamer, the game was given a 4.5/5, with praise going to the gameplay, graphics, and sound design; saying it "all coalesced into a perfectly paced, unforgettably terrifying experience".[16] Ben "Yahtzee" Croshaw, host of Escapist Magazine's Zero Punctuation, also gave the game a positive review, saying that it had good pacing, and that it "knows that a monster stays more scary the less you see of it". He adds that he "wouldn't call Amnesia a "great game", commenting on the uninspired and repetitive nature of the level design and monster encounters. Croshaw listed Amnesia as number 4 in his Top 5 Games of 2010 list.[27]


Want to feel just like a secret agent? Try ZeroBin, a covert, dark web-based, communication platform that allows you to send media and text messages to your confederate. Why the secret agent vibe? ZeroBin has a cool autodestruct feature that makes the message go kaboom (not literally) after the recipient reads it.


Hidden Answers is the dark web version of Reddit or Quora and, in essence, works just like its clear web peers. What can you find while exploring Hidden Answers? Depends very much on the topic: marriage advice, trauma Q&As, hacking, literature, and much more. Have a question in mind? Hop on Hidden Answers and ask away.


It takes time to master the fine art of (white-hat) hacking. Still, if you hear the call of the dark side and have neither the drive nor the expertise to hack your way into a computer, you can hire a professional hacker from this little website. Hack-Rent-A-Hacker boasts affordable prices, discretion, professionalism, and everything you may want to hear when doing business with an individual.


Their website is accessible on the clear web, but it also has a .onion site, allowing visitors to browse it anonymously, especially those living under oppressive regimes. Their dark web presence also creates a secure platform for whistleblowers to submit material without the risk of retaliation.


Browsing the dark web without caution may lead to hazardous outcomes, such as being redirected to other URLs, fraudulent websites, or scams. Dark.fail is a valuable resource to navigate without ending up in an unfavorable digital neighborhood. Dark.fail offers a limited list of verified onion links, including unfiltered news sources, torrent sites and dark web marketplaces. Proceed with caution!


You need to fill in the top ten most relevant answers as they would have been displayed during a regular Google Search. Well, as you might have guessed, the dark web version spins very unpalatable search strings, asking the user to guess their equally disturbing answers. Caution advised!


Full Size and King Size Season Pass Holders save 15% on food, drink, shopping and games! To receive 15% off all games, please purchase a game card at Hersheypark Supply Co., Skeeball in The Hollow, Overlook Arcade, Play Dome Arcade, Blockbuster or any Guest Service location.


Amnesia: The Dark Descent is a survival horror[1] adventure video game by Frictional Games,[2] released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. The game features a protagonist named Daniel exploring a dark and foreboding castle called Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events.[3] The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.[4]


In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy."[11] Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties. Light sources help restore sanity, and if none are available, Daniel may use tinderboxes to ignite candles and torches or deploy an oil-burning lantern. However, the number of tinderboxes and the amount of oil available are both limited, even more so in higher difficulties.


If a monster sees Daniel, it will chase him until he evades its sight. Daniel has no means of fighting monsters, so he must either avoid being seen or run away. Daniel can withstand only a few attacks from a monster before he dies, which will cause the most recent save of the game to load. The player can restore Daniel's health by using laudanum found throughout the game. The player can hinder monsters by closing doors and building barricades from nearby objects. However, monsters can destroy doors and knock over objects. Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.


On 19 August 1839, a young man awakens in the dark and empty halls of the Prussian Brennenburg Castle with no memory about himself or his past.[2] All he can remember is that his name is Daniel, that he lives in Mayfair, and that something or someone is hunting him.[12][13] Shortly after regaining consciousness, Daniel finds a note he wrote to himself, which informs him that he has deliberately erased his own memory and is being hunted by a "Shadow", an unearthly presence that manifests itself through fleshy, acidic growths spreading throughout the castle. The note instructs Daniel to descend into the Inner Sanctum of the castle in order to find and kill its baron, Alexander.


As Daniel nears the Inner Sanctum, he encounters Heinrich Cornelius Agrippa, a man who had once studied the orbs with his student Johann Weyer and has since been kept alive and imprisoned by Alexander. He tells Daniel that Weyer has been able to harness the power of the orbs to travel between dimensions, and instructs him in finding the pieces of what used to be his own orb, which is needed to breach the Inner Sanctum. Agrippa also asks Daniel to take with him his head, which can be severed alive using a tonic invented by Weyer, and throw it into the inter-dimensional portal after Alexander opens it. Once Daniel enters the Inner Sanctum, there are three possible endings: he can let Alexander succeed, then be killed by the Shadow and descend into darkness, while Alexander tells him his sacrifice will be forever celebrated; he can prevent the portal from opening by knocking over its support columns, then leave the castle content with his redemption after the Shadow kills only Alexander; or he can throw Agrippa's head into the portal, which leaves the Shadow to kill both Alexander and Daniel, though Agrippa promises to save Daniel from descending into darkness, calling upon Weyer to help him. 041b061a72


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